🔗 Share this article Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected Television Success The Fallout TV series has come back to Prime Video, and it's accurate to state that audiences were delightfully shocked by the quality of its debut season. By depicting the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it managed to capture different facets of the player's journey. We followed vault-dweller Lucy, trying to do the right thing and learning that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his organization's authority and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the radioactive badlands. Setting the Stage for Season Two The show's first season ending disclosed crucial details about who helped cause the atomic conflict that sealed a population in bomb-proof bunkers for centuries. It also left numerous mysteries open for the upcoming chapter – and, now, anticipations are significantly higher. “We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan. “Heading into the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the feedback to the show, so this time people are coming in with more enthusiasm and different expectations.” The Mojave Beckons for Season Two The upcoming season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, even if it was somewhat buggy at launch. “It’s more of a desert vibe, a Mojave vibe, that’s so essential to that game,” says Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much rewarding to incorporate into the show.” In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it acknowledges the fan's adventure. Crafting a Tangible World The Fallout TV series is distinguished by its physical authenticity – its makers ensured real props and sets were built, mirroring the improvised nature of the towns in the games. “As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The key objective of an adaptation, particularly of a interactive medium, is to appear as if it’s tangible.” Indeed, almost everything you see on-screen is real, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts quite terrifying up close. A Labor of Love The Fallout series succeeds because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the visionaries behind the franchise. This shared passion for the lore is evident in the finished show. The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the previous season. This schedule will foster a different viewing experience, something the showrunners themselves are eager to engage with. “It's richer, it’s more expansive, it’s funnier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”